This worked as we’d hope to combat tearing and stuttering. The fairly smooth screen surface kept such elements looking fairly ‘clean’ and free from strong graininess, too. The C24G1 supports FreeSync via DP 1.2a (‘DP 1.2a+’) and HDMI 1.4 on compatible GPUs and systems. Both our responsiveness article and the G-SYNC article linked to explore the importance of these two elements being synchronised. This does all come at the expense of overshoot, though, which is quite strong in places. All rows of the UFO Motion Test were used. Some monitors exhibit uniformity issues such as splotches or striations when viewing screen fills of such shades, giving an inconsistent appearance that some users refer to as ‘DSE’ (‘Dirty Screen Effect’). The experience was not entirely ‘clean’ due to overshoot and some strobe-crosstalk, but it certainly did its thing to massively reduce perceived blur due to eye movement. Things appear rich, natural and well-balanced now. The blue channel is weakened more, making this a mildly effective LBL setting. Whilst some competitive gamers may prefer the superior pixel responsiveness of a decent TN model like the ViewSonic XG2402, if you can stomach some weaknesses there then you can revel in the C24G1’s much improved contrast and colour quality.The bottom line; a monitor that delivers a pleasing mixture of image quality and responsiveness for a reasonable price. Colour temperature uniformity mapThe results here were also pleasing, with no significant deviations recorded. As such, I’d recommend leaving the C24G1 on its default settings. Models with a wider gamut often exaggerate the red tones in some of the earthy browns, for example, whereas here they appeared much as they should. It wasn’t possible to correct the gamma in the OSD without very obscure tweaks that messed up image quality or using the ‘sRGB’ setting which locked brightness. There was also a small amount of detail lost due to ‘black crush’. Technically, it’s an AMD FreeSync screen, but thanks to Nvidia’s recent G-Sync Compatible driver, which lets Nvidia graphics card owners take advantage of the variable refresh rate tech on AMD FreeSync monitors, I can still enjoy a super smooth gaming experience that’s completely free of screen tearing and stutter. It significantly ramps up the pixel responsiveness of the monitor such that the ‘powdery’ trailing (both light and heavy) becomes scarce and overall perceived blur is decreased somewhat as a result. We did play, FreeSync requires a compatible AMD GPU such as the Radeon R9 290 used in our test system. This was not only noticeable but something we found visually uncomfortable when gaming. From a normal viewing position (60cm+, sitting centrally) these shifts were as minor as we’ve seen from a VA model. But first we’ll take a look at the responsiveness without MBR enabled. This is most obvious with ‘Overdrive = Off’ and only improved very slightly with the ‘Weak’ setting. Fortunately, the ‘Medium’ setting on this monitor provided a good experience in this respect even as frame rate dropped significantly. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). It doesn’t radically change the experience, distort things or feel uncomfortable – it just draws you in a little bit more. It was there when we looked for it, but it didn’t cause us any bother or prevent MBR from achieving what it set out to achieve. Super-fast, 1500R curved 24” Full HD gaming display. The final column shows a reference screen that shows what things look like where pixel responsiveness isn’t really a limiting factor. Finally, note that LFC did its thing and kept tearing and stuttering at bay below 48fps. and don’t want to keep manually changing your refresh rate. This is marginal at a setting of ‘1’, significant at ‘10’ and even more so at ‘20’. With either setting, at high refresh rates at least, we did not observe anything like the bright ‘purple’ overshoot trailing that the Samsung models are renowned for. Finally, note that LFC did its thing and kept tearing and stuttering at bay below 48fps. With FreeSync disabled, even slight dips below this resulted in obvious (to us) tearing if VSync was off or stuttering if VSync was on. Donations are also greatly appreciated. The trailing (overshoot) behaviour is similar. This was not only noticeable but something we found visually uncomfortable when gaming. The C24G1 does have other colour temperature modes, of course, as well as three specific gaming modes, but none of them were as accurate as Warm. With FreeSync disabled, even slight dips below this resulted in obvious (to us) tearing if VSync was off or stuttering if VSync was on. There was some ‘powdery’ trailing and some trailing with a bit of a smeary look, adding to perceived blur. The pixel responsiveness requirements were certainly nowhere near that required for our much higher frame rate game testing. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. This allows the monitor to potentially output pretty much all shades within the sRGB colour space, with a touch of extra saturation in places. From this analysis it would be an easy conclusion to reach that ‘Strong’ is the optimal setting at 144Hz. We’ve also explained why we like to use the feature at 144Hz with ‘Overdrive = Strong’ and ‘MBR = 10’. Even considering the slowest pixel transitions and the somewhat ‘smeary’ look it gave in places, this was nowhere near as extensive or eye-catching as we’ve seen on some VA models. The ‘Medium’ setting offers further improvement and there is very little in the way of trailing for the medium and light backgrounds. Donations are also greatly appreciated. The monitor is pumping out up to 2.4 times as much visual information every second as a 60Hz monitor, which when coupled with the low input lag of this model provides this excellent ‘connected feel’. This is very much the case with the C24FG70/73, where the notorious bright ‘purple trailing’ can become particularly extreme and unsightly. Many pixel transitions were fast enough to deliver a solid 144Hz performance and there was no doubt that the monitor put the refresh rate to good use in many respects. Please enable Javascript to view comments. Note that this did not impact the values or observations in this table, provided the colour signal was corrected as directed in this article at 60Hz (including via DP, on our Nvidia GPU). The monitor was tested at 60Hz (directly below), 100Hz and 144Hz with the following ‘Overdrive’ settings; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’. If fully installed, AMD drivers feature Radeon Settings, which makes activation of the technology very simple and something that usually occurs automatically. There is also a slight green tint as the green channel remains relatively strong even when blue is reduced. Super-fast, 1500R curved 24” Full HD gaming display. You might also notice that an additional ‘Overdrive’ setting called ‘Boost’ is available. The slowest pixel transitions that gave a somewhat smeary appearance to the trailing are fewer and further between. Additional testing was also performed with a Radeon R9 290 FreeSync-compatible GPU. This was particularly noticeable for higher refresh rate content such as 60fps YouTube videos, although results were less obvious and spectacular than for higher frame rate game content. Also note that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. Still, I’m willing to overlook this here, especially given the monitor’s low price and its superb, out of the box colour accuracy. This is a Dell S2417DG (fast TN model) set to its optimal response time setting. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. The stand attaches using a quick-release bracket mechanism and can be easily released using the button beneath the attachment point. Deviations here are assigned DeltaE values, with higher values showing greater deviation from the 6500K (D65) daylight white point target than lower values. The contrast gradients were very good overall. The setting certainly works and is there if you want to use it, but we prefer manual brightness control and don’t feel the DCR setting it adds anything positive to the experience. To bring things in-line and provide a slight edge in richness, we found full calibration with an ICC profile beneficial. Gamma tracking strayed from ‘2.2’ target without an ICC profile and colour gamut more limited than some models Strong static contrast, relatively little ‘VA glow’ and a light matte screen surface that was free from obtrusive graininessMinor ‘black crush’ and moderate viewing angle related gamma shifts – again, relatively little for the panel typeLow input lag, an effective strobe backlight mode and decent pixel responsiveness at 144Hz – plus at lower refresh rates, which is useful when FreeSync is activated in particular Some slower than optimal pixel responses or some fairly strong overshoot, depending on ‘Overdrive’ setting used An unfussy design, good ergonomic flexibility and a curve which adds a bit of extra depth without making the whole experience feel odd or uncomfortable 1920 x 1080 resolution restrictive in terms of real-estate, pixel density, detail and clarity potential As an Amazon Associate I earn from qualifying purchases made using the below link. Bright elements such as Lara Croft’s flashlight illuminating cave walls or artificial light sources stood out very nicely against the surrounding gloom. This subpixel arrangement is not uncommon on VA models and can cause issues with text clarity, particularly if (as in this case) the pixel density is not particularly high. But these were very faint and not something we readily noticed. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. Fires and explosions are another important element on this game and they appeared quite vibrant overall with a nice range of yellow and orange hues. Otherwise you will find there is obvious stuttering or juddering, which is painfully obvious as there is very little perceived blur due to eye movement to mask it. The more noticeable overshoot on this model came in the form of very dark trails for some transitions, for example observing the moon against a night sky which would cast an obvious (to us) silhouette trail around the moon during movement. If you click our links to online stores and make a purchase we may receive a few pennies. Gamma1 (90% brightness, Factory Defaults). This increases brightness as explored earlier in the review, but as demonstrated here also decreases motion clarity. That will actually come as welcome news to users who are looking at images of the monitor and being put off by the curve. There is also just a little over-coverage in the green and red region of this diagram. Styling is always subjective, but we found the unfussy and fairly low-key look quite appealing. The experience was much the same on all of these and if there were any issues that cropped up on some titles but not others then they’re likely to be game or driver related rather than monitor issues. But first we’ll take a look at the responsiveness without MBR enabled. Shades maintained good richness throughout, much more so than on competing TN models where there are significant saturation shifts vertically. (there is no set up G-sync setting on the left side of the control panel. But the weaknesses did cause some extra trailing in places. Although it’s perfectly fine to consider this as conventional trailing (it is, in its appearance), it is technically strobe crosstalk which is hiding some overshoot.